Friday, May 27, 2011

The first Pike Armstrong pages

I dug up some early Pike Armstrong artwork. The following is a teaser image I produced which was published in an issue of Comicopia, I do believe. I wanted to keep certain details 'in the dark', as you'll notice:

I can't recall the exact date the following 4 page story was drawn. It was definitely during a break in between animation productions, and is the first 'official' Pike tale. I was still trying to get a feel for the character and his world, and like the energy of the pages. The panel arrangement and pacing needs work, but all in all, a fun little introduction to Pike and one of his rogues, Sweet Tooth.











Drawing Pike always makes me question if my style fits the character; I tend to draw in a clean, 'Silver Age' style with a slight animation vibe. I figure that a concept like Pike requires a bold, exaggerated style, with bombast and dynamic poses (hey, I'm a big fan of Jack Kirby, who almost single-handedly created Silver Age Marvel comics). I decided to have a fresh perspective tackle my character, and I'll display the results in a future blog.








Friday, May 20, 2011

Concept 1: The Adventures of Pike Armstrong (The general idea)

As mentioned briefly in a previous blog, Pike started out as the sidekick of another character. For some reason, he became elevated to star status in my mind; I guess the visual design potential was too interesting to ignore. I've tinkered with his look over the years, and still find myself tweaking his super suit. In the beginning, I considered a fish swimming within the armour; over time, I settled on an electric eel, and have currently decided on a leatherback turtle!




As you can see, I've redesigned Pike quite a bit, and have even considered different drawing styles that would best represent him. Trying to find the right look was a definite challenge, since I wanted Pike to look heroic, and yet different from typical super-heroes.

The overall concept is this: a child is sent back in time from an ecologically doomed future to save the planet. With the companionship of a computer sidekick, Pike grows up to become a super-hero protecting his world from a variety of outrageous menaces. Here's a teaser video I produced a few years back (for an independent contest called Small Press Idol) that sums up the idea (please click on the link to view).


Pike is basically my love-letter to the super-hero comics I enjoyed as a youngster. I wanted a clearly heroic character battling creative villains, with energy and fun exploding from the pages. I think the concept as is can appeal to younger readers. With a different perspective, it can appeal to older readers as well.


For example, I've considered Pike returning to civilization after being missing for many years; his outdated, black and white views of justice and morality would contrast with a hip, jaded world that considers him square and old-fashioned. The simple, good vs evil tales (originally directed at younger readers) would then become his 'history', an homage to the Golden and Silver Ages of comics books. I would still veer far away from the gritty and 'realistic' approach prevellant in today's mainstream comics; I think comic books should provide light escapism, providing exciting entertainment with appealling characters.


That's Pike in a nutshell (or space-suit, so to speak). In future blogs, I'll present some pencilled pages that show the concept in development, as well as finished material that will eventually be printed.








Friday, May 13, 2011

So I wanna publish comics books. Really.

I was first inspired to consider the option of self-publishing when I read Dave Sim's thoughtful notes prefacing issues of Cerebus during the late 80s. I respected (and still do) his drive to do Cerebus his way, and stick with it for 300 issues, despite the up and downs of the comic book marketplace.

Comics used to have better distribution, and were readily available almost everywhere. Once the direct market was born (with brick and mortar stores selling only comic books and related product), they became alot harder to find. Over time, readership has dwindled (and continues to drop alarmingly), and most folk buying comics nowadays are adults with fond memories (and plenty of disposable income) of collecting comics in their youth.


There was a period in the 90s where speculators flocked into the hobby, and artificially drove sales to amazing levels; once they abruptly left, the resulting crash demonstrated how low the percentage of faithful readers actually was. The truth of the matter: a big percentage of the audience for comics had grown up and walked away from colorful super-heroes. Publishers relied on lame gimmicks to keep old readers, without any concern for attracting new ones (a mindset that continues today).


Self-publishing was a cool option in the 80s, when certain properties achived great success (Teenage Mutant Ninja Turtles, for example); small press comics are still kicking today, but remain extremely difficult to track down for any casual reader. Lisencing seems to be a popular option; why create something new when a comic based on some property can be churned out to a built-in fanbase?

I decided years ago that I'd prefer to do my comics my way. Self-publishing is borderline insane, but my goal is to produce quality material, try to get as much exposure for my concepts as possible, and release product at regular intervals without fail in order to build a loyal group of readers. A simple recipe to launching a successful comic series, right?


The few readers of mainstream books hanging around demand 'sophisticated' product; most of these 'adult' books are simply violent for the sake of being hip, and crap on the work of creators who built the comic book universes. I believe strongly that the future of comic books rests with the young, and young at heart. My concepts are taylored for all-ages, and I aim to attract younger readers, not only collectors of comic books.


I have faith in my concepts, and a strong desire to finally have them see the light of day. Selling them in a dying market may be an uphill battle, but I think that smart decisions, hard work, and creativity will help win the day!

Friday, May 6, 2011

Where I'm at so far....

I dug through a tattered box stuffed with old artwork, and found the KT story I mentioned last blog (the first-ever collector's item appearance of Pike Armstrong!):








I love the roughness of the pencils, including taped panels and post-its These 4 pages are crackling with energy (although they need work), and reflect my general approach well: fun comics with quirky characters and situations. It's always a hoot revisiting old drawings, and I really should do something with KT the kid from the future!



My fund-raising goal is aimed at helping me prepare a finished 24 page comic book or two. A few years ago, I hired two excellent artists to tackle a couple of my concepts: Grant Perkins turned in some wonderfully wonky pencils for my Pike plots, and Ash Jackson simply blew me away with his pencils for Ninja Baby. I'll discuss these gents more in the future as I showcase their contributions.



I currently have around 70 pages of pencilled pages (including many pages and covers I've pencilled myself over the years). My goal is to ink, letter, and format them all, preparing completed comic books ready to download and/or purchase. Donations will allow me the luxury of spending the time to get this work completed, since I can't afford to take too much time off of my 'day job'. At the same time, I still have several concepts (I haven't even mentioned yet!) that I'd love to plot and have pencilled.


To the folk who have donated or will in the future, I offer my sincerest, humble gratitude.



It's only been a few weeks since I've decided to chase my dream of self-publishing; my enthusiasm seems to keep growing, and I realize this is what I've always wanted to do. I'm certain that with determination and a refusal to give up, my projects will finally see the light of day.


Next week, I'll discuss my 'mission statement', and why I believe my comics can thrive in a dismal comic book market.






















































































Friday, April 29, 2011

A brief history of Sore Thumb Press

Mid 1990s, I joined a local Amateur Press Association called Comicopia. We were a membership that produced bi-monthly material and commentary. I proudly debuted a 20 page comic story called 'Perry's Trip'.











I look on it now as simply awful. As a matter of fact, much of the artwork I produced for that APA shows an artist needing alot more practice and growth. That being said, I used the APA as an opportunity to flex my creative muscles, and debuted several characters, including Perry and Slam McCracken (more on him later).


The late 1990s, I began working at a local animation studio as clean-up artist on a Teletoon series called Bad Dog. Over time, I handled many different tasks on various productions, ultimately becoming a freelance storyboard artist.


During free time, I sketched random ideas. One of them blossomed into a few comic pages featuring a girl from the future, named KT and her entourage. Although I found KT alot of fun, one of her side-kicks really appealled to me:

I thought the idea of a fish needing a robot suit was cool (of course, the concept has been used in Jimmy Neutron and Megamind, but I'd like to think I was first). After alot of redesigns (many of which I'll showcase in a future blog), I decided that Pike Armstrong (as I came to call him) was strong enough to deserve a strip of his own. The concept is basically my love-letter to the super-hero comics I was exposed to as a youngster, with an unflappable hero sent from a doomed world, choosing to protect his new home from crazy menaces (sounds a bit familiar, I grant you).




Pike wasn't the only idea I'd been refining over the last decade or so. A sketch inspired by the Far Side lead to another character I'm fond of: Slam Mc Cracken, hard bolied detective.



I worked up a pitch involving Slam, and was chosen as a finalist in Platinum Studios Comic Book Challenge. Afterwards, I took the time to produce an 8 page webcomic and was selected for DC Comics Zuda competition (I didn't win, unfortunately).

Much more on Slam when I devote a blog entry just for him.


In the meantime, I've filled scraps of paper with sketches and scribbled ideas, and stuffed them all in a drawer next to my art table. I'm excited about all of them to different degrees, and look forward to tinkering with them.


Which brings us to the present: I've decided to try fundraising to be able to produce finished material for several of my concepts. This blog is the first step, hopefully a tool that may pay dividends long term.


I'm honestly looking forward to the future of my fledgling publishing venture!




































































Friday, April 22, 2011

Gotta start somewhere!

When I was a young teen in the carefree 1980s, I remember strolling into a local depanneur, and noticing a spin rack near the door.




That's where I first discovered comic books.




Leafing through the colorful pages, I was immediately and irrecovably hooked. Using my allowance, I purchased an Incredible Hulk issue (having been a fan of the Bill Bixby series) and read it cover to cover. Through a classmate, I was introduced to Capitaine Quebec, a store that sold only comic books! I collected a variety of titles, including the New Teen Titans.




That particular comic book influenced me significantly. The art was filled with energy and mindboggling detail, and I became a big George Perez fan. I remember creating my own Teen Titans story on foolscap, with the colored mass of papers stapled together proudly.




I still own that 'comic book'. It doesn't look half bad!




As I grew older, I dreamt of breaking into comics, working for either DC or Marvel. Considering the tiny odds of catching some editor's eye, I never formally applied. At the same time, I never really applied myself to properly learning the craft of comic art. Taking Illustration & Design at Dawson College opened my eyes to the hard work and training required to become a successful illustrator, and I was always intimidated by that reality. My skills have slowly developed over the years, although I'm still light years away from George.




Over time, my desire to produce my own comic books has grown. Many germs of ideas have popped into my head, and several have been developed to a point where I'm quite pleased with their potential. Self publishing is incredibly daunting, especially in today's challenging marketplace (comic book sales are on a rapid downward spiral); that being said, I believe strongly that a quality product released regularly can develop a sustainable fanbase. I really can't see what else I'd be happier doing, drawing comics just feels right.




And that's what this blog is all about.




Here, I'll be introducing my concepts, and showcasing what I've managed to accomplish with them so far. Each week, I'll present sketches, background insight into my creative thought process, as well as finished pages. Over time, this blog may become the outlet where my polished material is presented, we'll see how things go. My goal is to ultimately have completed issues for all of my concepts, available to download or purchase. With luck, I'll be able to continue the stories and/or have them collected as graphic novels.




Although I've come this far, I'm not afraid to ask for help. You'll notice a Paypal donation button off to the side; any donations would be sincerely appreciated. Working on this comic book publishing project is a part-time sidebar to my regular work. Any funds I can gather become a tool allowing me to realize my dream and get my concepts off of my drawing board.




I thank you in advance, and hope you'll come back next week!